
algorithm - Bellman-Ford vs Dijkstra: Under what circumstances is ...
76 After a lot of Googling, I've found that most sources say that the Dijkstra algorithm is "more efficient" than the Bellman-Ford algorithm. But under what circumstances is the Bellman-Ford algorithm better …
How does a 'diff' algorithm work, e.g. in VCDIFF and DiffMerge?
Here is a page that includes a bit of documentation, full source code, and examples of a diff algorithm using the techniques in the aforementioned algorithm. The source code appears to follow the basic …
Algorithm: shortest path between all points - Stack Overflow
Nov 11, 2014 · Suppose I have 10 points. I know the distance between each point. I need to find the shortest possible route passing through all points. I have tried a couple of algorithms (Dijkstra, Floyd …
is dijkstra an A* algorithm? - Stack Overflow
May 23, 2025 · The A* algorithm algorithm can be seen as a generalisation of Dijkstra's algorithm, but there is one caveat: Dijkstra's algorithm can be used to efficiently find shortest paths to all nodes in a …
Where can I find information on the D* or D* Lite pathfinding algorithm?
May 24, 2010 · As opposed to repeated A* search, the D* Lite algorithm avoids replanning from scratch and incrementally repair path keeping its modifications local around robot pose. if you would like to …
What is the difference between a heuristic and an algorithm?
Feb 25, 2010 · An algorithm is the description of an automated solution to a problem. What the algorithm does is precisely defined. The solution could or could not be the best possible one but you know from …
algorithm - Difference and advantages between dijkstra & A star
Oct 23, 2012 · A* is just like Dijkstra, the only difference is that A* tries to look for a better path by using a heuristic function which gives priority to nodes that are supposed to be better than others while …
What is the optimal algorithm for the game 2048? - Stack Overflow
Mar 12, 2014 · AI Algorithm I found a simple yet surprisingly good playing algorithm: To determine the next move for a given board, the AI plays the game in memory using random moves until the game is …
algorithm - Finding all possible combinations of numbers to reach a ...
Jan 8, 2011 · How would you go about testing all possible combinations of additions from a given set N of numbers so they add up to a given final number? A brief example: Set of numbers to add: N = …
Circle line-segment collision detection algorithm? - Stack Overflow
Jul 2, 2009 · I have a line from A to B and a circle positioned at C with the radius R. What is a good algorithm to use to check whether the line intersects the circle? And at what coordinate along the …