“AI may generate code faster than any human,” Guo said. “But the need to understand what code is doing has only intensified. AI generates code that may seem right, but it isn’t always reliable. You ...
Back in 2024, not long after laying off five percent of the company’s workforce, EA CEO Andrew Wilson got on a stage to wax poetic about all the ways generative AI would help take the gaming industry ...
PycoClaw is a MicroPython-based platform for running AI agents on ESP32 and other microcontrollers that brings OpenClaw ...
A fake $TEMU crypto airdrop uses the ClickFix trick to make victims run malware themselves and quietly installs a remote-access backdoor.
JetBrains, the company behind the popular PyCharm IDE, offers a free introductory Python course. This is a pretty neat option if you like learning by doing, especially within a professional coding ...
The Contagious Interview campaign weaponizes job recruitment to target developers. Threat actors pose as recruiters from crypto and AI companies and deliver backdoors such as OtterCookie and ...
A limestone board roughly 20 centimeters across was found in Heerlen, a Dutch city built atop the Roman-era town of Coriovallum. Antiquity/Cambridge University Press Antiquity/Cambridge University ...
Game engine maker Unity is, like most other tech companies, fully embracing generative AI technology in its products (making the already bloated engine even more slow and annoying to use). Still ...
A smooth, white stone dating from the Roman era and unearthed in the Netherlands has long baffled researchers. Now, with the help of artificial intelligence, scientists believe they have cracked the ...
On Friday, developer Ian Langworth released SpaceMolt, a free, text-based, space-themed multiplayer online game. But it's not for you—it's exclusively for AI agents. Humans cannot play SpaceMolt; they ...
Talk about AI today, and you’ll hear two stories. One says this is the future of everything. The other says it’s a bubble that’s about to pop. The truth is closer to a video game: We’re still in the ...