During an interview with WorldsFactory, Pisces Interactive, the developer behind Magicka 2 talked about DirectX 12. The studio said that DX12 will have large improvements over DX11, but teased that ...
The Khronos Group makes OpenGL and Vulkan, two cross-platform graphics application programming interfaces (APIs) that seek to run on every platform that might be of interest to gamers. Vulkan just ...
NVIDIA and the Khronos group had a developer day yesterday on the 19th where they talked about the proper application of Vulkan in games. During the talk, Neil Trevett, who is the president of Khronos ...
The Khronos Group has officially released version 1.1 of the Vulkan API, and the new release brings some key new features in the form of subgroup support in programming and support for multi-GPU ...
Google will be releasing the Vulkan, a 3D rendering API to Android, as posted on the official Android Developers Blog. Vulkan has a similar goal to the Metal API of Apple for the OS X and iOS ...
Developers, start your fastboots! Android N’s Developer Preview 2 is now live for OTA updates or manual flashing. This update brings a mixed bag of features and fixes. Vulkan, the new low-overhead ...
Over the weekend Cloud Imperium Games (CIG), developer of Star Citizen, has signalled an important change in the rendering API used for the game on Windows systems. A year ago CIG stated that it ...
Raspberry Pi 4 owners will be pleased to know that Vulkan support is one step closer thanks to the Vulkan driver, V3DV, being merged in the latest version of the Mesa ...
Vulkan, an open standard API for high-efficiency access to graphics and compute, has emerged this year as the successor to OpenGL. It offers a unified specification that, like rival modern APIs such ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
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